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How ADE Airports Work with FSXVisible Model and Facility Model There are two types of data used to model an airport in FSX. There is the visible scenery model and the invisible facility model.
  Both types of data are stored in a .bgl file. It is important to understand that making changes to what appears to be the visible model can cause serious problems for the facilities model.   Replacing Stock Airports with ADE files When you modify an airport with ADE and compile it, it produces a replacement .bgl file for that airport. This file has an exclusion mechanism that causes it to override most of the elements in the stock airport. ADE will create exclusions for airport elements and many of the scenery objects that are found at the airport automatically. This will occur for both visual and facility models of that airport. This means that the stock airport is still in FSX unmodified but the ADE airport contains information that tells FSX to ignore what is in the stock airport file and use what is in the ADE file instead.     | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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